Section 2: Illumination Levels
Introduction
This section describes TxDOT's standards for illumination
levels for various roadway lighting situations.
Illuminance and Luminance
Lighting levels for typical roadways may be designed
by calculating either the illuminance levels, luminance levels,
or both.
Illuminance in roadway lighting is a measurement
of the amount of light that hits the pavement surface. Illuminance
is measured in foot-candles (US customary units) or lux (SI units).
TxDOT projects are typically calculated in foot-candles. Illuminance
layouts may be designed with lighting design software or with illuminance templates.
The illuminance at any point will be the sum of illuminance from
one or several contributing sources.
Luminance in roadway lighting is a measurement of
the reflected light from the pavement surface that is visible to
the motorist's eye. Luminance is measured in candela per square
meter (cd/m2).The reflectance characteristics
of the pavement must be known to calculate luminance, and lighting
design software is required for roadway luminance calculations.
The level and uniformity of illuminance or luminance
along a highway depends on several factors, including the lumen
output of the light source, luminaire distribution, mounting height,
luminaire position, pavement reflectance, and pole spacing and arrangement. The
same average level can be obtained by different installation arrangements,
such as a few high-output light sources or a greater number of low-output
sources.
The proper light loss factor (LLF) should be used
in all lighting calculations. LLF is a depreciation factor applied
to the calculated initial average illuminance or luminance. Each
TxDOT LED luminaire has a unique LLF that is shown with that fixture
on the Material Producer’s List (MPL) for Roadway Illumination and
Electrical Supplies. TxDOT HPS luminaires use a LLF of 0.65 for
all models.
Continuous Lighting
Continuous roadway lighting includes uniform lighting
of all main lanes, direct connectors, and complete interchange lighting
of all interchanges. TxDOT does not normally light frontage roads
or ramps with continuous lighting, but lights the intersection of ramp
and frontage road with safety lighting.
Illuminance and Luminance Design Values for Continuous Lighting
The recommended lighting levels for continuous lighting are in the table below. These values are based on Table 3-5a from the AASHTO Roadway Lighting Design Guide.
The table below contains the recommended illuminance and luminance values for continuous lighting of roadways based on roadway type and general land use. Either the illuminance method, the luminance method, or both methods may be used to specify the light levels for the roadway.
Roadway and Walkway Classification (4) | Area Classifications | Illuminance Method | Luminance Method | Additional Values (both methods) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Average Maintained Illuminance (Eavg) | Minimum Illuminance Emin | Illuminance Uniformity Ratio Eavg/Emin | Average Maintained Luminance | Veiling Luminance Ratio | ||||||||
R2 | Lavg | Uniformity | ||||||||||
General Land Use | (foot-candles) (min) | (foot-candles) | avg/min (max)(3) | cd/m2 (min) | Lavg/Lmin (max) | Lmax/Lmin (max) | Lv(max)/Lavg(max)(2) | |||||
Interstate and other freeways | Commercial | 0.6 to 1.1 | 0.2 | 3:1 or 4:1 | 0.4 to 1.0 | 3.5:1 | 6:1 | 0.3:1 | ||||
Intermediate | 0.6 to 0.9 | 0.2 | 3:1 or 4:1 | 0.4 to 0.8 | 3.5:1 | 6:1 | 0.3:1 | |||||
Residential | 0.6 to 0.8 | 0.2 | 3:1 or 4:1 | 0.4 to 0.6 | 3.5:1 | 6:1 | 0.3:1 | |||||
Other Principal Arterials (partial or no control of access) | Commercial | 1.6 | As uniformity ratio allows | 3:1 | 1.2 | 3:1 | 5:1 | 0.3:1 | ||||
Intermediate | 1.2 | 3:1 | 0.9 | 3:1 | 5:1 | 0.3:1 | ||||||
Residential | 0.8 | 3:1 | 0.6 | 3.5:1 | 6:1 | 0.3:1 | ||||||
Minor Arterials | Commercial | 1.4 | 4:1 | 1.2 | 3:1 | 5:1 | 0.3:1 | |||||
Intermediate | 1.0 | 4:1 | 0.9 | 3:1 | 5:1 | 0.3:1 | ||||||
Residential | 0.7 | 4:1 | 0.6 | 3.5:1 | 6:1 | 0.3:1 | ||||||
Collectors | Commercial | 1.1 | 4:1 | 0.8 | 3:1 | 5:1 | 0.4:1 | |||||
Intermediate | 0.8 | 4:1 | 0.6 | 3.5:1 | 6:1 | 0.4:1 | ||||||
Residential | 0.6 | 4:1 | 0.4 | 4:1 | 8:1 | 0.4:1 | ||||||
Local | Commercial | 0.8 | 6:1 | 0.6 | 6:1 | 10:1 | 0.4:1 | |||||
Intermediate | 0.7 | 6:1 | 0.5 | 6:1 | 10:1 | 0.4:1 | ||||||
Residential | 0.4 | 6:1 | 0.3 | 6:1 | 10:1 | 0.4:1 | ||||||
Alleys | Commercial | 0.6 | 6:1 | 0.4 | 6:1 | 10:1 | 0.4:1 | |||||
Intermediate | 0.4 | 6:1 | 0.3 | 6:1 | 10:1 | 0.4:1 | ||||||
Residential | 0.3 | 6:1 | 0.2 | 6:1 | 10:1 | 0.4:1 | ||||||
Sidewalks | Commercial | 1.3 | 3:1 | Use illuminance requirements | ||||||||
Intermediate | 0.8 | 4:1 | ||||||||||
Residential | 0.4 | 6:1 | ||||||||||
Pedestrian Ways and Bicycle Ways(1) | All | 2.0 | 3:1 | |||||||||
Notes:
|
Definitions for Illuminance and Luminance Design Values Table
Commercial.
That portion of
a municipality in a business development where ordinarily there
are large numbers of pedestrians and a heavy demand for parking
space during periods of peak traffic or a sustained high pedestrian
volume and a continuously heavy demand for off-street parking space
during business hours. This definition applies to densely developed
business areas outside of, as well as those that are within, the
central part of a municipality.Intermediate.
That portion
of a municipality which is outside of a downtown area but generally
within the zone of influence of a business or industrial development,
often characterized by moderately heavy nighttime pedestrian traffic
and a somewhat lower parking turnover than is found in a commercial
area. This definition includes densely developed apartment areas,
hospitals, public libraries, and neighborhood recreational centers.Residential.
A residential
development, or a mixture of residential and commercial establishments,
characterized by few pedestrians and a low parking demand or turnover
at night. This definition includes areas with single family homes,
townhouses, and/or small apartments. Regional parks, cemeteries,
and vacant lands are also included.Principal Arterial.
A roadway
with high mobility and limited access. Principal arterials include
freeways with full control of access and divided highways with partial
control of access.Minor Arterial.
A roadway with
moderate mobility and limited access. Minor arterials interconnect
principal arterials and primarily serve through traffic.Collector.
A roadway with moderate
mobility and moderate access. Collectors connect local roads to
arterials.Local.
A roadway with high
access and limited mobility. Local streets permit access to abutting
land.Illumination for Intersections
The recommended lighting levels for intersections of continuously lit roadways are in the table below. They are based on the functional classifications of the intersecting roadways and level of pedestrian use. The values are taken from Table 8 in ANSI/IES RP-8-14, Roadway Lighting.
The functional classifications of roadways are based on the Institute of Transportation Engineers (ITE) Guidelines for Residential Subdivision Street Design:
- Major - over 3,500 average daily traffic (ADT)
- Collector - 1,500 to 3,500 ADT
- Local - 100 to 1,500 ADT
Functional Classification | Average Maintained Illumination at Pavement by Pedestrian Area Classification in fc | Uniformity E avg /Emin | ||
---|---|---|---|---|
High | Medium | Low | ||
Major/Major | 3.4 | 2.6 | 1.8 | 3.0 |
Major/Collector | 2.9 | 2.2 | 1.5 | 3.0 |
Major/Local | 2.6 | 2.0 | 1.3 | 3.0 |
Collector/Collector | 2.4 | 1.8 | 1.5 | 4.0 |
Collector/Local | 2.1 | 1.6 | 1.0 | 4.0 |
Local/Local | 1.8 | 1.4 | 0.8 | 6.0 |
Safety Lighting
Safety lighting includes lighting rural and urban interchanges,
highway intersections, railroad crossings, pedestrian conflict areas,
and other points of nighttime hazard.
Lighting of Isolated Intersections and Interchanges
The recommended lighting levels for isolated intersections,
interchanges, and railroad crossings are shown in the table below.
These values are based on Table 9 from ANSI/IES RP-8-14, Roadway Lighting.
For roadway intersections and interchanges, the road classification
with the highest light level should be used. Roadway classifications
in this table are defined the same as in the Illuminance and Luminance
Design Values table displayed earlier in this section.
Road Classification | Average Illuminance fc | Uniformity Ratio Eavg/Emin |
---|---|---|
Arterial | 0.9 | 3.0 |
Collector | 0.6 | 4.0 |
Local | 0.4 | 6.0 |
Pedestrian Areas
Lighting for pedestrian areas should be designed using both horizontal and vertical illuminance. Horizontal illuminance levels help the pedestrian to see the walkway. Vertical illuminance levels help the pedestrian to see and recognize other pedestrians in the walkway. The table below contains the recommended values for pedestrian areas. The table is based on Tables 4, 5, 6, and 7 from ANSI/IES RP-8-14, Roadway Lighting. The area classifications for the table below are defined as follows:
- High Pedestrian Conflict Area -Commercial areas in urban environments with high nighttime pedestrian activity.
- Medium Pedestrian Conflict Area -Areas with moderate night pedestrian activities near community facilities such as libraries and recreation centers.
- Low Pedestrian Conflict Area -Residential areas.
- Pedestrian Portion of Pedestrian/Vehicular Underpass -Pedestrian areas such as sidewalks alongside a vehicle underpass, or underpasses designed for pedestrians only.
Maintained Illuminance Values for Walkways | ||||
---|---|---|---|---|
Area Classification | Description | E avg (fc) | EV min (fc) | E avg /Emin * |
High Pedestrian Conflict Areas | Mixed Vehicle and Pedestrian | 2.0 | 1.0 | 4.0 |
Pedestrian Only | 1.0 | 0.5 | 4.0 | |
Medium Pedestrian Conflict Areas | Pedestrian Areas | 0.5 | 0.2 | 4.0 |
Low Pedestrian Conflict Areas | Rural/Semi-Rural Areas | 0.2 | 0.06 | 10.0 |
Low Density Residential (2 or fewer dwelling units per acre) | 0.3 | 0.08 | 6.0 | |
Medium Density Residential (2.1 to 6.0 dwelling units per acre) | 0.4 | 0.1 | 4.0 | |
Pedestrian Portion of Pedestrian/Vehicular Underpasses | Day | 10.0 | 5.0 | 4.0 |
Night | 4.0 | 2.0 | 3.0 |